

The second experimental arc, Amnesty, DMed once again by Griffin McElroy, was done through the Powered by the Apocalypse system and centered around a haphazardly assembled group teaming up to defeat a monster from another world.The first experimental arc, Commitment, DMed by Clint McElroy, was done through the Fate system and took place in present-day America, centering around the first mission of neophyte superheroes to rescue a slightly more experienced one from herself.However, it soon became apparent that what didn't stick was the format in general, and they abandoned the experimental arcs early due to losing listeners. Main articles: Campaign 2: Commitment, Campaign 3: Amnesty, and Campaign 4: DustĪfter Balance concluded, in order to find their footing in the process of reformatting The Adventure Zone from just Balance into a multi-season show with Balance as its first, the McElroys tried out several new miniature campaigns with the goal of seeing what stuck. The eighth arc, Story and Song, consisted of the final battle to save their universe.The seventh arc, The Stolen Century, looked into the boys' long-forgotten past to find the secrets that were there all along.


The sixth arc, The Suffering Game, trapped the party in a twisted amusement park of pain with the promise of their wildest dreams gated behind it.The fifth arc, The Eleventh Hour, sent the party into a Wild West inspired town, with the mission of solving its history mystery and freeing it from a 24-hour time loop.The fourth arc, The Crystal Kingdom, had the boys fighting to recover the ubiquitous Philosopher's Stone from a floating laboratory before a science experiment gone wrong could cause it to crash into the ocean and transform all of Faerun into crystal.The third arc, Petals to the Metal, did double duty as a bank heist and an illegal wagon race as the boys attempted to wrest a powerful relic from the hands of a self-made supervillain.The second arc, Murder on the Rockport Limited, was the first of entirely original material on Griffin's part (if you don't count Moonlighting), an Agatha Christie-inspired murder mystery.The first arc, Here There Be Gerblins, began as a game of Dungeons & Dragons running the Lost Mine of Phandelver adventure, but quickly diverged from the path of the module and became its own story serving to lead into the larger picture of the Balance arc.Balance centers around the three-player party of Magnus Burnsides, Merle Highchurch, and Taako, as well as some of their friends, and their quest to find, capture, and destroy the immensely powerful Grand Relics to prevent them from being used for evil. Originally simply called "The Adventure Zone," the Balance campaign kicked off the show. Main article: Campaign 1: The Balance Arc It ended up eclipsing the original in popularity, but that didn't happen until later. Initially a one-off MBMBAM filler episode, popular request led The Adventure Zone to become a full-time podcast.
